I’m 39 years old, with about ten years of experience in CG industry. Last six years I was working in Israeli company, dealing with computer simulators mostly for military purposes. Currently, I’m leading PC game project, by the way trying to share my knowledge with the others. And yes, also for free.
I think, any course can’t promise you are “a ticket” into CG industry, for sure not into huge well-known games development companies.
Certificates – that’s nice, I will give you one too, but people are looking mostly not at them, but on your real abilities, proven on your actual works in portfolio, their usability in the industry. Thus, instead of showing your creativity by modeling supercool hairy space bug with antennas (which fitness to any pipeline is quite limited), will be better to concentrate on building quality models for common use, as example – character model or transport (car, plane, ship etc.). The reason is not implementation of your model into someone’s game. You have to show that if you can create nice-looking cool vehicle, so almost for sure – you will model and texture any car, for instance, for steam-punk style.
Do not build your plans based on a chance or luck
Of course, there are lucky cases, when young men succeed to get cool position before age 25, but: there is a huge competition in an industry, so be prepared, that you can be replaced easily by another artist waiting outside. As in any business, at a start you have to get official experience. Be patient, proceed to study and gain new skills, even if there is no need for it in your current position.
There are some stories about cool successful StartUps. But there are much more failed StartUps and nobody knows about them. This is not a call not to strive for anything, but to remain realistic.
Don’t be fooled by tales of your own StartUp, or successful game project from zero after you finish the course.
You need a lot of money for any StartUp or Game project. Nobody will give them to you only because of great idea. Without a qualified team, your solo game project, even successful, will cover your expenses and maybe there will be strength to work on the next one (already not sure if successful too).
To recruit professional team you will need funds, almost nobody agrees to work for free, even if your game idea is genius. Idea realization takes time, during this period you have somewhere to live and something to eat. In some cases, also someone to feed. Be realistic, calculate your strength correctly.
Is there a way out? Yes. Subscribe to my course!
But, seriously, one of the possible successful development methods of your project or prototype – is to work on it without quitting your main job. On nights, weekends, holidays. Nobody said it would be easy. But we are creators of our own success. Of course, if your daddy is rich, it can go much easier.
If you are so young and even University is just ahead, you can live with your parents – so don’t waste your time, study actual professions, so later you can see and understand the result of your efforts.
NEXT COURSE STARTS ON May 2
possibility to study for free